| The most fun movies that we ever watched | | | | bonus items serves as a distraction from the |
| were generally family-oriented and dealt with. As | | | | main objective of eating all the pellets. This adds |
| a video game, Pac Man embodies the qualities of | | | | another dimension to risk-assessment during the |
| wholesome family entertainment that we have | | | | game. Apart from this, it is always tempting to |
| loads of fun with. The innocence and simplicity of | | | | risk going after the ghost that would give you |
| Pac Man's gameplay appeals to us. Unlike war | | | | 800 or 1600 points when the odds are against |
| games or those that involve shooting and killing, it | | | | you. You can either get a points-boost or lose a |
| takes itself less seriously and is decidedly less | | | | life in the process of taking a calculated risk. More |
| macabre. The innocence of the game surely | | | | temptation equals more fun, especially when you |
| makes it more fun than all other contenders. Of | | | | triumph in spite of it. |
| course, there are other reasons for it being a | | | | 3) Humour |
| heap of fun. | | | | The scenes that appear during the intermissions |
| 1) Flight or fight | | | | between certain levels add to the fun of playing |
| Ok, so most of the game involves more flight | | | | Pac Man. The scenes include a chase between the |
| than fight. However, the early levels facilitate this | | | | red ghost and Pac Man. The scenes are |
| option. For the first few levels, the player has the | | | | connected in that subsequent scenes are |
| decision to eat power pills and chomp on ghosts, | | | | extensions of earlier ones. Given that the scenes |
| or run away from the ghosts until they've eaten | | | | are tied into the interaction dynamic between Pac |
| all the pellets in the maze. There is an adrenalin | | | | Man and the ghost, they are always entertaining |
| rush when the ghosts are chasing that creates | | | | to watch. |
| excitement within. Then we experience a change | | | | 4) Total control |
| of emotion when we are chasing the ghosts, | | | | The patterns of the ghosts are predetermined. |
| trying to gobble as many of them as possible | | | | The result of this is that the player is in full |
| before the effect of the pill expires. | | | | command of the play. There isn't much room for |
| 2) Temptation | | | | perceived computer "cheating", which makes the |
| Pac Man provides temptation in two distinct ways. | | | | game seem fair. At the end of the day, fair is fun |
| The collection of bonus items serves as an added | | | | too. In Pac Man, your greed or lack of focus can |
| incentive to take risks sometime. The retrieval of | | | | be your worst enemy, not necessarily the ghosts. |